Atari - 1981
![]() The game itself is intense. Between the crisp, color vector graphics, the 3D perspective, the unique sounds and the sheer number and variety of attacking enemies, this game has it all. And then there's the spinner. This is the perfect control for this kind of gameplay. It instantly becomes an extension of your fingers - the ultimate input device. I bought this machine from the same person who sold me the Mappy, and like the Mappy, this machine was dead.
Well, not quite. The game played blind - I could hear all the sounds but there was no picture. So I powered it down and took a close look at the monitor. AAAAARGH!!!!! I couldn't believe what I saw. All the connectors in the monitor to the deflection board were misconnected. Some were plugged into the wrong connector, some were plugged in shifted over a pin and one was even completely disconnected and tucked up behind the monitor tube. I was lucky that this thing didn't catch fire when I had powered it up. Lesson learned - always check the connections before applying power the first time. So I properly reconnected all of the connections to the deflection board and reapplied power - I had game! Video and all! Boy was I lucky that I didn't fry that board.
The machine looks good and plays great and has taken it's rightful, permanent place in my arcade. I play it more than any other game in my arcade and probably will for years to come. |
![]() ![]() |
|
Inastalled Clay's
Multi-Tempest kit. This thing rocks! It plays all known versions of Tempest
including the prototypes. It even includes a new game written by Clay, Vector
Breakout! Awesome!
![]() ![]() |
|
Tempest Troubleshooting Guide (Gregg Woodcock)
Tempest Detailed Theory of Operation
Tempest Troubleshooting Guide (Atari)
Wells Gardner Quadrascan Manual